Hello,
I’m trying to display some objets depending on the season. SODE 1.4.0 is working fine with P3Dv3, so the objects are displaying correctly but it fails with FSX or FSX:SE using the same XML file. The objects are black, because SODE doesn’t find the associated textures. After analysing using procmon tool, it appears that SODE is not looking at the right place with FSX or FSX:SE, it looks in the scenery/global or main texture folder of the simulator instead of the texture directory of my SODE SimObjects.
Did I do someting wrong?
Thank you.
Best regards