SODE 1.5.3, Vidan Design EKBI and Prepar3D V4

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  • #1538
    AndersFG
    Participant

    Hi all,

    The jetways don’t work in Vidan Design EKBI in Prepar3D V4. I’m running SODE 1.5.3 and the latest GSX… I also have the issue in Taxi2Gate LFPG, but FSDreamTeam KCLT and Aerosoft Oslo 2.0 is working correctly. I don’t really understand what’s going on… This is my log from Vidan Design EKBI when trying to activate the jetway (through GSX):

    
    [17:15:29.704] INFO  : SODE Version 1.5.3
    [17:15:29.704] INFO  : Targetting Platform 'P3Dv4'
    ...
    [17:16:46.855] INFO SODE.FSLOOP : ### FILTERING OBJECTS WITHIN SIM RADIUS OF 40000m
    [17:16:46.897] INFO SODE.FSLOOP : ### Active SimObjects: 10; Active Wind Data Probes: 0
    [17:16:46.974] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 26 [VidanDesign_EKBI_Jetway_Static_0]. ID: 6
    [17:16:46.975] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 28 [VidanDesign_EKBI_Jetway_Static_0]. ID: 7
    [17:16:47.036] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 29 [VidanDesign_EKBI_Jetway_Static_1]. ID: 8
    [17:16:47.036] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 31 [VidanDesign_EKBI_Jetway_Static_1]. ID: 9
    [17:16:47.036] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 32 [VidanDesign_EKBI_Jetway_Static_1]. ID: 10
    [17:16:47.038] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 34 [VidanDesign_EKBI_Jetway_Static_1]. ID: 11
    [17:16:47.038] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 35 [VidanDesign_EKBI_Jetway_Static_1]. ID: 12
    [17:16:47.038] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 37 [VidanDesign_EKBI_Jetway_Static_1]. ID: 13
    [17:16:47.038] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 38 [VidanDesign_EKBI_Jetway_Static_1]. ID: 14
    [17:16:47.038] INFO SODE.FSLOOP :  + SimObject VidanDesign_EBKI_Stands:Jetway 1 PARKING 40 [VidanDesign_EKBI_Jetway_Static_1]. ID: 15
    [17:16:47.827] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data...
    [17:17:33.992] DEBUG SODE.ACFTEXITS : No Custom Data Found for X:\Prepar3D\SimObjects\Airplanes\PMDG 737-800NGX WL\. Using original aircraft.cfg exit data!
    [17:17:38.149] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data...
    [17:18:36.733] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data...
    [17:18:40.363] DEBUG SODE.FSLOOP :  [API::TRIGGER] Received Trigger Client Data: ObjID=8, DoorDesignator='1L', OwnFlag=0, DoorDataOverrideFlag=1, Mode=1
    [17:18:40.364] WARN SODE.FSLOOP :  [JETWAY CONTROL SYSTEM] No 'jetway.cfg' found. Unable to move Jetway...
    [17:19:13.810] INFO SODE.FSLOOP : SODE disconnected from Simulator!
    [17:19:13.811] DEBUG SODE.FSPROCESS : Cleaning up Memory...
    [17:19:13.815] DEBUG SODE.FSPROCESS : Removing Top-Menu structure...
    [17:19:13.815] DEBUG SODE.FSPROCESS : Closing Connection to FS.
    [17:19:13.915] INFO  : Terminate SODE.
    

    Can you make any sense of this or the above? When trying to activate the jetway through TAB+S, I get an “No Service is available at this stand” or something like that…

    • This topic was modified 6 years, 9 months ago by AndersFG.
    #1544
    12bPilot
    Keymaster

    There was a bug within GSX, where it called the static jetway model for the animation, whereas it should have called the dynamic one of course.
    In the log you posted, GSX tries to animate Object with ID=8, which is the static one. SODE can’t do this and this is where that warning message comes from “No jetway.cfg found”.

    I believe they have fixed this in one of their Live Updates for GSX. I’d run the FSDT Live Updater tool and try again.

    #1548
    AndersFG
    Participant

    Thanks for the reply… It appears, that there’s only static jetways in that scenery? Or am I reading it wrong?

    #1551
    12bPilot
    Keymaster

    Yes and no. For this airport, SODE injects static versions of the jetway for performance reasons and will only load the fully animated jetway once you select a stand either through the SODE menu or the GSX menu.
    Seems that GSX did not register this swapping of jetway models and still references to the static one.

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