1.6 Not picking up simobjects outside of sode

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  • #2241
    capablanca
    Participant

    Hello again, Thank you for Sundays working FSX!
    However uninstalled 1.53 and installed 1.6 .
    Debug log shows SODE looking in the simobjects folders- aircraft etc but says–

    [10:41:58.619] WARN SODE.FOLDERMANAGER : SimObject with SimTitle ‘VEH_Air_PickupUS_White_sm’: ‘UNDEFINED.MDL’ does NOT exist!
    this applies to all the added simobjects outside of “sode simobjects”,- they work fine.
    I reinstalled 1.53 and got no difficulty at all- all fine?

    Appended log for 1.6 and 1.53 reinstalled.

    Cheers
    John

    • This topic was modified 6 years, 2 months ago by capablanca.
    • This topic was modified 6 years, 2 months ago by capablanca.
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    #2247
    12bPilot
    Keymaster

    V1.6.0 has changed the way it handles SimObjects: Now, only SimObjects that were defined through a sim.cfg are supported. Aircraft usually are defined via an aircraft.cfg.

    Most designers use SODE for placing custom built SimObjects (sim.cfg) and while it was possible to also place other types of SimObjects, this version does not allow that anymore.

    Technical reason behind this: Many users complained about stutters when the simulator was not able to find a model. It was not SODE’s fault, but sometimes the scenery installers forgot to install the models properly and then the xml requested models that were not installed -> stutter.

    To prevent this, SODE is now checking every SimObject it can find and tries to find the model file.
    For now, only sim.cfg defined models are included in this checking routine.

    Scanning also all aircraft SimObject (aircraft.cfg) would be a huge task, since lots of users have a large AI aircraft database.

    SODE’s main intention was never to inject default objects.

    I can try to find a way to include those objects again, but can’t promise anything right now.

    • This reply was modified 6 years, 2 months ago by 12bPilot.
    • This reply was modified 6 years, 2 months ago by 12bPilot.
    #2251
    12bPilot
    Keymaster

    UPDATE:

    Just realized that this “‘VEH_Air_PickupUS_White_sm” object is indeed defined in a sim.cfg!
    I was able to reproduce the problem and it was a bug in the SimObjects handling.

    Fixed it now and it shows again.

    Also, I have added the support for aircraft.cfg based SimObjects again, just for completeness and backward compatibility.

    Expect V1.6.1 later…

    Thanks for reporting.

    #2262
    capablanca
    Participant

    Whew, thank you, I was so disappointed although I could understand the reasons. My projects (freeware of course) involve very dynamic environments that appear different every visit, your programme achieves this, e.g. Snowplows in snow! Balloons when not windy etc etc. Great fun.
    Thank you, look forward to it. Look forward to donating too!?
    John

    #2263
    12bPilot
    Keymaster

    It was an easier fix than I thought… 😉

    Have fun and thanks.

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