finding conflicting entry…

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  • #5107
    Anonymous
    Inactive

    I have two questions, I will be glad for any help:

     

    1)

    [02:55:15.316] DEBUG SODE.FOLDERMANAGER : SimObjects container paths extracted!

    [02:55:15.316] DEBUG SODE.FOLDERMANAGER : Starting SimObjects container scan…

    [02:55:15.605] DEBUG SODE.FOLDERMANAGER : Looking for sim.cfg files in ‘E:\addons\Traffic_Global\AI\TrafficGlobal\TrafficGlobalFleet\’

    [02:55:15.605] WARN SODE.FOLDERMANAGER : SimObject Subfolder not found!!!

    [02:55:15.605] DEBUG SODE.FOLDERMANAGER : Looking for aircraft.cfg files in ‘E:\addons\Traffic_Global\AI\TrafficGlobal\TrafficGlobalFleet\’

    [02:55:15.605] WARN SODE.FOLDERMANAGER : SimObject Subfolder not found!!!

     

    I used to have this traffic, now it is gone…

    Where can I find this entry to delete it?

     

    2)

    [02:55:16.152] INFO SODE.FOLDERMANAGER : SODE SimObjects Map Building completed. Size=834

    [02:55:16.155] WARN SODE.FOLDERMANAGER : SimObject with SimTitle ‘LVFR_Windsock_KMSY_Static’: ‘UNDEFINED.MDL’ does NOT exist!

    [02:55:16.156] WARN SODE.FOLDERMANAGER : SimObject with SimTitle ‘TRB_SODE_Wsock02_none’: ‘UNDEFINED.MDL’ does NOT exist!

     

     

    I have no similar .xml in the folder C:\ProgramData\12bPilot\SODE\xml

    Where can I find this entry to delete it?

    #5122
    12bPilot
    Keymaster

    Hi,

    1) In the log, just a couple if lines above your pasted lines, you can see where the SimObject paths are extracted from. (simobjects.cfg, add-ons.cfg, fsx.cfg -> Depending on the simulator). In those files, the paths are defined, so the AI traffic simobject container path is also defined somewhere in there.

    2) You need to find the corresponding SimObject container path for those objects with the SimTitles displayed in the log (again, those paths are found in one of the files mentioned above). If you really don’t need that container path anymore, delete it. Since you say you don’t have the corresponding xml anymore, then those SimObject containers really are not needed anymore.

    #5188
    Anonymous
    Inactive

    In the log, just a couple if lines above your pasted lines, you can see where the SimObject paths are extracted from. (simobjects.cfg, add-ons.cfg, fsx.cfg -> Depending on the simulator

    Hey!

    in the lines above, I have about a hundred SimObject paths are extracted, need have to open each one to see where these objects are registered? ? it will take a very long time… there is no other way?

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