Hi Jeffrey
I know you are on holiday, but still I want to post this here.
We are trying to animate the jetways in our Budapest LHBP scenery. We have never done this before so we experiment first.
My first goal was to take your 3dsMax example file and use the script, import it to SODE to your example airport. You are using newer 3dsMax so first I had to downgrade to 2014 max file. After that I applied a new material (same texture) with skinned mesh. The script runs without any error message, however the model “explodes” (see attached picture), is it normaL? I can export it with P3Dv4 SDK to an x file without error (Skinned mesh and animation is thicked). When I try to convert the model to MDL I’m getting error messages. I tried to convert it with the old FSX SDK xToMdl.exe and with P3Dv4 too. Both gives the same result. Interestingly I can open the X file with MCX. The XToMdl.exe is launched with /XANIM, /NOCRASH and the respective modeldef.xml preference (with a bat file).
Please see the attached picture:
Any suggestion what could went wrong?
Thanks a lot in advance!
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